Turn System (BP)
The turn system is the heartbeat of Voidtide. Everything revolves around action points, called BP (Bewegungspunkte).
BP Regeneration
Section titled “BP Regeneration”New BP are granted at regular intervals:
| Player Status | Interval |
|---|---|
| Newbie (under level 10, neutral, shuttle) | Every 15 minutes |
| Regular player | Every 30 minutes |
| Inactive (2.5h without action) | Variable timer resets after 10 newbie rounds |
When a new round starts, you receive your full BP allotment based on your Navigation skill.
The BP Formula
Section titled “The BP Formula”BP = (Navigation Skill / 4) + 4Examples:
| Navigation Skill | BP per Round |
|---|---|
| 0 | 4 |
| 20 | 9 |
| 40 | 14 |
| 100 | 29 |
| 200 | 54 |
Navigation is the single most impactful skill in the game. Every point in Navigation translates directly to more actions per round.
Ship BP Limit
Section titled “Ship BP Limit”Your ship imposes an additional upper limit on usable BP:
- The Drifter (starter shuttle) caps at 5 BP — even if your Navigation skill would grant 14
- Better ships have higher limits
- Engine upgrades increase the ship’s BP cap further
Always check your ship’s BP limit when planning your Navigation skill investment.
BP Costs
Section titled “BP Costs”| Action | BP Cost | Notes |
|---|---|---|
| Jump one sector | 1 BP | Each waypoint = 1 BP |
| Gather resources | 1 BP | Per gathering attempt |
| Attack a player | All remaining BP (min. 5) | Attack consumes ALL BP |
| Form a fleet | All remaining BP (min. 5) | Fleet consumes ALL BP |
| Enter landing zone | 0 BP | Costs 500 credits instead |
| Trade at planet/station | 0 BP | Trading is free |
Strategic Implications
Section titled “Strategic Implications”The BP system creates meaningful choices every round:
- Travel vs. gather — Spend BP reaching a rich sector or gather in a nearby poor one?
- Attack timing — Attacking costs ALL your BP, so you can’t flee afterward
- Route planning — Count the waypoints to your destination. Can you make it in one round?
- Fleet coordination — Fleeting also costs all BP, so timing with clan mates matters
Inactivity
Section titled “Inactivity”After 2.5 hours without any action, the game considers you inactive. The round timer shifts to a variable mode and resets after 10 newbie-speed rounds (15 min each). This prevents BP from piling up infinitely while you’re away.