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Turn System (BP)

The turn system is the heartbeat of Voidtide. Everything revolves around action points, called BP (Bewegungspunkte).

New BP are granted at regular intervals:

Player StatusInterval
Newbie (under level 10, neutral, shuttle)Every 15 minutes
Regular playerEvery 30 minutes
Inactive (2.5h without action)Variable timer resets after 10 newbie rounds

When a new round starts, you receive your full BP allotment based on your Navigation skill.

BP = (Navigation Skill / 4) + 4

Examples:

Navigation SkillBP per Round
04
209
4014
10029
20054

Navigation is the single most impactful skill in the game. Every point in Navigation translates directly to more actions per round.

Your ship imposes an additional upper limit on usable BP:

  • The Drifter (starter shuttle) caps at 5 BP — even if your Navigation skill would grant 14
  • Better ships have higher limits
  • Engine upgrades increase the ship’s BP cap further

Always check your ship’s BP limit when planning your Navigation skill investment.

ActionBP CostNotes
Jump one sector1 BPEach waypoint = 1 BP
Gather resources1 BPPer gathering attempt
Attack a playerAll remaining BP (min. 5)Attack consumes ALL BP
Form a fleetAll remaining BP (min. 5)Fleet consumes ALL BP
Enter landing zone0 BPCosts 500 credits instead
Trade at planet/station0 BPTrading is free

The BP system creates meaningful choices every round:

  • Travel vs. gather — Spend BP reaching a rich sector or gather in a nearby poor one?
  • Attack timing — Attacking costs ALL your BP, so you can’t flee afterward
  • Route planning — Count the waypoints to your destination. Can you make it in one round?
  • Fleet coordination — Fleeting also costs all BP, so timing with clan mates matters

After 2.5 hours without any action, the game considers you inactive. The round timer shifts to a variable mode and resets after 10 newbie-speed rounds (15 min each). This prevents BP from piling up infinitely while you’re away.