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Turn System (Energy)

The turn system is the heartbeat of Voidtide. Everything revolves around Energy.

New energy is granted at regular intervals:

Player StatusInterval
Newbie (under level 10, neutral, shuttle)Every 15 minutes
Regular playerEvery 30 minutes
Inactive (2.5h without action)Variable timer resets after 10 newbie rounds

When a new round starts, you receive your full energy allotment based on your Navigation skill.

Energy = (Navigation Skill / 4) + 4

Examples:

Navigation SkillEnergy per Round
04
209
4014
10029
20054

Navigation is the single most impactful skill in the game. Every point in Navigation translates directly to more actions per round.

Your ship imposes an additional upper limit on usable energy:

  • The Drifter (starter shuttle) caps at 5 energy — even if your Navigation skill would grant 14
  • Better ships have higher limits
  • Engine upgrades increase the ship’s energy cap further

Always check your ship’s energy limit when planning your Navigation skill investment.

ActionEnergy CostNotes
Jump one sector1 energyEach waypoint = 1 energy
Gather resources1 energyPer gathering attempt
Attack a playerAll remaining energy (min. 5)Attack consumes ALL energy
Form a fleetAll remaining energy (min. 5)Fleet consumes ALL energy
Enter landing zone0 energyCosts 500 credits instead
Trade at planet/station0 energyTrading is free

The energy system creates meaningful choices every round:

  • Travel vs. gather — Spend energy reaching a rich sector or gather in a nearby poor one?
  • Attack timing — Attacking costs ALL your energy, so you can’t flee afterward
  • Route planning — Count the waypoints to your destination. Can you make it in one round?
  • Fleet coordination — Fleeting also costs all energy, so timing with clan mates matters

After 2.5 hours without any action, the game considers you inactive. The round timer shifts to a variable mode and resets after 10 newbie-speed rounds (15 min each). This prevents energy from piling up infinitely while you’re away.