Resources
Eight resources form the backbone of Voidtide’s economy. Players gather, transport, and sell them to generate income.
Resource Overview
Section titled “Resource Overview”| Resource | Gathering Skill | Device | Sold At |
|---|---|---|---|
| Space Debris | Scrap Collecting | Scrap Collector | Planets + Stations |
| Iron Ore | Ore Mining | Ore Drill | Planets + Stations |
| Noble Gases | Gas Harvesting | Gas Extractor | Planets + Stations |
| Solar Energy | Solar Harvesting | Solar Collector | Planets + Stations |
| Minerals | Mineralogy | Mineral Probe | Planets only |
| Biomass | Biology | Bio Scanner | Planets only |
| Astral Energy | Thaumaturgy | Thauma Resonator | Planets only |
| Oxygen | Oxygen Extraction | Oxygen Generator | Planets + Stations |
Gathering Requirements
Section titled “Gathering Requirements”To gather a resource, you need:
- The matching harvesting device installed on your ship
- Any level in the corresponding skill (higher = more yield)
- 1 BP per gathering attempt
- Be in a sector that contains that resource
Resource Availability
Section titled “Resource Availability”Resources are distributed across the galaxy. Some systems are rich in certain resources, others are barren. Finding profitable gathering spots and trade routes is a core part of gameplay.
At skill level ~50, you can see the remaining amount of a resource in a sector. Below that, you gather blind.
Planet-Only Resources
Section titled “Planet-Only Resources”Minerals, Biomass, and Astral Energy can only be sold at planets. Player stations cannot buy these. This creates natural trade routes from gathering locations to specific planets, with all the piracy risk that entails.
Supply and Demand
Section titled “Supply and Demand”Planet buy prices fluctuate based on how much players sell there:
- Heavy selling drives prices down (toward 0)
- Prices recover over time when nobody sells
- Smart traders diversify across multiple planets