Resources
Eight resources form the backbone of Voidtide’s economy. Players gather, transport, and sell them to generate income.
Resource Overview
Section titled “Resource Overview”| Resource | Gathering Skill | Device | Base Price | Sold At |
|---|---|---|---|---|
| Debris | Debris Salvage | Drift Net | 5 Cr | Planets + Stations |
| Ferrite | Ferrite Mining | Bore Drill | 8 Cr | Planets + Stations |
| Plasma | Plasma Extraction | Nebula Siphon | 12 Cr | Planets + Stations |
| Photons | Photon Harvesting | Photon Sail | 10 Cr | Planets + Stations |
| Crystals | Crystallography | Crystal Dredge | 18 Cr | Planets only |
| Organics | Biology | Bio Trawl | 18 Cr | Planets only |
| Void Essence | Void Studies | Void Conduit | 30 Cr | Planets only |
| Oxium | Oxium Extraction | Oxium Filter | 8 Cr | Planets + Stations |
Gathering Requirements
Section titled “Gathering Requirements”To gather a resource, you need:
- The matching harvesting device installed on your ship
- Any level in the corresponding skill (higher = more yield)
- 1 energy per gathering attempt
- Be in a sector that contains that resource
Resource Availability
Section titled “Resource Availability”Resources are distributed across the galaxy. Some systems are rich in certain resources, others are barren. Finding profitable gathering spots and trade routes is a core part of gameplay.
At skill level ~50, you can see the remaining amount of a resource in a sector. Below that, you gather blind.
Gathering Yield
Section titled “Gathering Yield”The amount gathered per attempt depends on your skill level:
| Skill Level | Yield per Attempt |
|---|---|
| 0—9 | 1 |
| 10—19 | 2 |
| 20—29 | 3 |
| 50—59 | 6 |
| 100+ | 11+ |
Formula: floor(skill / 10) + 1
Planet-Only Resources
Section titled “Planet-Only Resources”Crystals, Organics, and Void Essence can only be sold at planets. Player stations cannot buy these. This creates natural trade routes from gathering locations to specific planets, with all the piracy risk that entails.
Supply and Demand
Section titled “Supply and Demand”Planet buy prices fluctuate based on how much players sell there:
- Heavy selling drives prices down (toward 0)
- Prices recover over time when nobody sells
- Smart traders diversify across multiple planets