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Combat Skills

Combat skills determine your effectiveness in battle. They’re split into primary (directly affect combat outcomes) and secondary (tactical and support) skills.

SkillEffect
EvasionReduces enemy hit chance (not effective during station attacks)
Shield ModulationIncreases shield effectiveness
Attack ManeuversIncreases your hit chance
Attack TacticsAttack intensity — shields stripped per hit
SkillEffect
RepairRepair efficiency (only at stations/planets with landing zones)
BoardingLoot percentage when boarding a defeated ship
Escape ManeuversChance to flee combat (reduced by counts!)
PursuitPrevents enemy from fleeing

Maximum hull damage per hit is 1.5, which requires a weapon value of 225.

Escape Maneuvers skill is reduced by approximately 1 point per count. At 100+ counts, escape becomes virtually impossible. This is the game’s punishment for aggressive play — the more you attack, the harder it gets to run.

  • Repair only works at stations and planets with landing zones
  • Repairing at your own station grants no skill gain
  • Repair cannot fix structural damage

Every ship has a defensive stance setting, changeable once every 12 hours:

  • Attempt Escape — Try to flee when attacked
  • Counter-Attack — Fight back when attacked

Offensive builds prioritize Attack Maneuvers + Attack Tactics + Pursuit (to prevent prey from escaping).

Defensive builds focus on Evasion + Shield Modulation + Escape Maneuvers (to survive and flee).

Balanced fighters need a bit of everything, which is why the skill cap makes pure combat builds a real specialization choice.