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Skill System

Voidtide features a deep RPG skill system with 24 skills in 4 categories. Skills improve through both active use and skill point allocation at level-up.

CategoryCountPurpose
Resource Skills8Gathering efficiency for each resource
Combat Skills8Attack, defense, repair, and tactical abilities
Construction Skills4Building efficiency at your station
General Skills4Navigation, trading, stealth, sensors

When you gain a level, you receive skill points to distribute freely across your skills.

The total sum of all your skills (except Stealth) is capped based on your level:

LevelSkill Cap
Under 11350 points
Under 16425 points
Under 21600 points
Under 26825 points
Under 311,000 points

This forces specialization — you can’t max everything. Choose your build wisely.

Skills above 100 points will slowly decay if not used regularly. This prevents players from parking a high skill and ignoring it forever. Active use keeps your skills sharp.

XP is gained from: Traveling, resource gathering, selling (good deals), combat, boarding, station attacks, building upgrades.

No XP from: Repairing, scanning, selling at stations, forming fleets.

SkillEffect
ShipbuildingEfficiency when building ships at your station
WeaponsmithingEfficiency when building weapons
Shield GeneratorsEfficiency when building shields
EngineeringEfficiency when building engines and harvesting devices

These skills matter primarily for station owners who produce equipment for sale or clan use.